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Let’s Play! – Video Game Culture, Intersectionality, and the Purpose of Play

In 2021, it is estimated that around 284 million people were playing video games at some point...

The Power of Attachment Part II: Case Conceptualization and Diagnosis through an Attachment Lens

This course will take a deeper look at specific DSM-V diagnoses including personality disorders, substance-abuse disorders and...

The Body Can Change the Score: Exploring Somatic Interventions for Trauma

  As humans, we store memories, experiences, and emotions on a cellular level. Somatic approaches focus on...

Empowering Confidence: Best practices in completing clinical reviews

  This workshop will cover assessment, treatment planning, and intervention for families with behavioral concerns. In utilizing...